National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Autonomous system for acoustic analysis in diagnostics
Havlíček, Michal ; Marada, Tomáš (referee) ; Huzlík, Rostislav (advisor)
The aim of this diploma thesis are possibilities of sound analysis with Sipeed development platform using MaixBit hardware. The main goal is design and development of an autonomous device that after a command from a computer analyzes the ambient sound and converts the resulting information back to the computer screen. Usage of these devices in real world scenarios is evaluated in conclusion.
Autonomous system for acoustic analysis in diagnostics
Havlíček, Michal ; Marada, Tomáš (referee) ; Huzlík, Rostislav (advisor)
The aim of this diploma thesis are possibilities of sound analysis with Sipeed development platform using MaixBit hardware. The main goal is design and development of an autonomous device that after a command from a computer analyzes the ambient sound and converts the resulting information back to the computer screen. Usage of these devices in real world scenarios is evaluated in conclusion.
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Digital restoration of optical soundtrack
Poledna, Marek ; NEUBAUER, Petr (advisor) ; REJHOLEC, Pavel (referee)
The main topic of this thesis is restoration of optical soundtracks on films. The thesis includes rough introduction of historical evolution of technical means of film soundtracks as well as problematics of optical soundtrack reading, restoration of optical domains of soundtracks and postproduction restoration. Postproduction phase of the restoration process is demonstrated on a specific restoration example of the film "Ostře sledované vlaky" soundtrack. A brief discussion about specifics of the film restoration field is given at the end of the thesis.
"Measure twice and cut once"
Krutská Vrbová, Kateřina ; DAŇHEL, Jan (advisor) ; HORNÍČEK, Jiří (referee)
"Measure twice and cut once" MSc. Kunc´s super8 format narrative fabrication in 80´s. This dissertation presents amateurish authorial films of MSc .Vladimír Kunc on Super 8 mm film format with emphasis on film editing as an reflection of time in the moment of its origin in the 80ties. I will compare the phenomenon of applied magnetic sound of Dr.Rentz for Kunz image montages with a sound of composition of authorial films of The Wizzard of Oz, who has chosen adventurous way of audio tape to his films on Super 8mm film format in the same decade. The aspect of authorial sound montage is looked through the contemporary technological and distributive possibilities.The text also presents analysis of expressional means of Super 8 mm films and the way of their using within particular authorial approaches-model authorial subjects. This dissertation presents study of narrative films which during the filming and editing look for not only notice value but also the way of narration.The films which are looking not only for message but also its form in the context particular period.
Subjectivisation of Sound Perception in Film
Patríková, Michaela ; ČENĚK, Jan (advisor) ; Kozák, Dušan (referee)
The master's thesis deals with characterization of forms of subjective sound in film. The thesis is divided into several main parts. The first part is concerned with the principles of perception of sound and picture from the perspective of psychology, physiology and technology. Next part focuses on subjectivity in film itself. The aim of the remaining parts is to deal with subjectivisation of film sound, definition of Point of Audition (POA) term, analyzing categories of POA and the use of POA in the selection of films. Finally, a creative expression of POA is described and discussed. The analysis is accompanied by a DVD with clips.
Theremin - emotions in movies
Knot, Adalbert-Vojtěch ; KUDLÁČ, Jakub (advisor) ; NEUBAUER, Petr (referee)
This thesis trys to figure out in which way is used the sound of theremin in film music. After the historical introduction and physical basics of principals which allow functioning of theremin, follow the analysis of three movies from the 40s. and 50s. which use the sound of theremin for explications of concrete emotion. However, it shows up, that this films create a new cliche from the sound of theremin and it would be difficult to overcome it; therefor, the next chapter looks for another creators who use theremin in a different way a recreate the conotation of it. At the conclusion is a short outline of following development of theremin.
Development of mobile application for musicians
Novotný, Miroslav ; Pavlíčková, Jarmila (advisor) ; Kutišová, Magda (referee)
The aim of this bachelor's thesis is to design and develop an Android application for musicians. The theoretical part, is conceived as an introduction to the theory of sound. Firstly, I describe the architecture of Android and the individual components that make it up. There are subsequent chapters exploring the sound from its inception, through the process of converting to digital form, to a description of the individual interfaces for the recording and processing from within the environment of an Android system. The practical part, is devoted to designing and developing an application that serves as a tool for practicing playing a musical instrument. The application consists of various features such as: tuner, metronome and an EarTrainer. To understand the component of a tuner it has been necessary to study a theory needed to support the main functionality of calculating the frequency of the recorded audio signal. For this reason, this thesis is also a theoretical introduction to the Fourier transformation. The last part of this thesis is focusing on how the tuner compares with the calculation accuracy of other competitors. Finally, The application was published for the Google Play store.
Sound Design of Franco Zeffirelli's Stage-to-Film Adaptation of Hamlet
Badhan Nebeská, Jitka ; KUDLÁČ, Jakub (advisor) ; ČENĚK, Jan (referee)
Franco Zeffirelli (born in 1923) is a renowned director of operas and successful stage-to-film adaptations of William Shakespeare's plays - namely Taming of the Shrew (1967), Romeo and Juliet (1968) and Hamlet (1990). Detailed analysis of the last mentioned film - from the point of view of its film structure and sound design - constitutes the base part of the text. The next one devotes to particular elements of stage-to-film passage; there is also a reflection about the import of stage-to-film adaptation as a dramatic form and about the mutual contribution of film art and dramatic art.

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